ゴミ箱モデル

Four of those streams were identified in Cohen, March & Olsen's original conceptualization:

Problems
Problems require attention, they are the result of performance gaps or the inability to predict the future. Thus, problems may originate inside or outside the organization. Traditionally, it has been assumed that problems trigger decision processes; if they are sufficiently grave, this may happen. Usually, however, organization man goes through the "garbage" and looks for a suitable fix, called a "solution".
Solutions
They have a life of their own. They are distinct from problems which they might be called on to solve. Solutions are answers (more or less actively) looking for a question. Participants may have ideas for solutions; they may be attracted to specific solutions and volunteer to play the advocate. Only trivial solutions do not require advocacy and preparations. Significant solutions have to be prepared without knowledge of the problems they might have to solve.
Choice opportunities
There are occasions when organizations are expected (or think they are expected) to produce behavior that can be called a decision (or an "initiative"). Just like politicians cherish "photo opportunities", organization man needs occasional "decision opportunities" for reasons unrelated to the decision itself.
Participants
They come and go; participation varies between problems and solutions. Participation may vary depending on the other time demands of participants (independent from the particular "decision" situation under study). Participants may have favorite problems or favorite solutions which they carry around with them. They may carry these around until they are able to share them with others and either get assistance in resolving the problem or providing a solution to a problem.
http://en.wikipedia.org/wiki/Garbage_Can_Model

・「問題」「解」「選択機会」「参加者」の4要素で意思決定を行う。
・議論を続ける過程で意思決定を行う。(仮説→検証の繰り返し)